When you are satisfied with the quality of your image, remember to go back to Material and click Assign. In my case, I set the image to X-7 and Y-7. You can see the result of your manipulation immediately in 3d view. Scale the image by playing with the X and Y axes. In our case, we are only interested in Scaling, however it is often necessary to rotate the image as well so in that case use Rotation. Go down to the Mapping area, Point should be selected by default. Your image texture should already be there in the Node section. ![]() To see immediately how the texture would look like in render mode, Go to the 3d view and change the method to display from EDIT to TEXTURE.Ĭlick on the Texture button located on the right of the Material button. Now, you can see your UV map appearing on the top of the image texture. With the mouse still on the 3d view, press U to unwrap your object and select unwrap.You have two possibilities, UNWRAP and SMART UNWRAP, when you have marked the seam and for more complicated objects, UNWRAP is the best though you can use SMART UNWRAP for simple objects with little geometry. Select the object or the part of the object you want to apply the texture to, then make sure you are in Edit mode. Make sure your mouse is over the 3d view pane. Your image should be visible like in the example below: In the UV map view pane, you have the same image icon, click on it and select your image that by now should be listed there. Click on open and upload your image file. If you choose to integrate or adjust colors in a picture without adjusting the brightness values, the Color blend mode is ideal. Select Image Texture, at this point a new item with an image icon will appear. In photoshop, the term 'color blend mode' refers to the combination of the first two modes in the composition category, hue, and saturation. In the surface section, go to Color and click on the little circle on the far right (in the dark gray area).
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